Every day there is one weather card for each village: Gale Spring, Noir Vale, Scorched Mountain, and Radiant Harbor. Each card has four lines: temperature, wind, sky (what it looks like outside), and Field conditions (the line battles use for weather). Everyone in that village shares the same card—use it for outfits, travel, and roleplay so you stay in sync.
Field conditions is sometimes a bonus roll for the day. If there is no bonus roll, it follows the sky line. Village work uses the sky and Field conditions for where your character lives. Battles in Discord use Field conditions for the village where that fight happens. For where to battle, see Battling → Wild Pokémon battles.
See all four villages on the home page. Your village channel on Discord posts the same forecast for your region — daily weather & berry field at midnight Eastern, with field ledger, overnight changes, and what the weather did to the rows.
Sky is what the village looks like that day. Field conditions is the name the bot uses in fights—either a bonus roll for the day, or the field that matches the sky when there is no bonus roll.
Each tile below shows a field name with a small looping banner (same art as the live cards). If you prefer less motion, you will see a still image instead.
🌤️Clear skies
- Stories
- Bright and calm—easy to move around and set everyday scenes.
- In a fight
- Fire and Water moves work as usual.
- On a work day
- You may earn a little more reputation from work.
- On the berry field
- The sun helps green bushes grow closer to being ripe.
☀️Harsh sunlight
- Stories
- Relentless sun and heat—drying air and tired travelers.
- In a fight
- Fire moves hit harder. Water moves are weaker.
- On a work day
- You may earn a little more XP and reputation. Fighting-style work may cost more HP.
- On the berry field
- Strong sun helps bushes grow closer to ripe. On a hot, dry day, thirsty rows may draw more pests until rain or a tend.
🌡️Extremely harsh sunlight
- Stories
- Rare furnace heat—glare, shimmer, and harsh open ground.
- In a fight
- Like harsh sun, but the Fire boost and Water drop are bigger.
- On a work day
- You may earn a bit more XP and reputation. Fighting-style work may cost more HP.
- On the berry field
- Blazing sun helps bushes grow closer to ripe. Scorching heat can slow green bushes and stress rows that have not been watered lately.
🌧️Rain
- Stories
- Steady rain—mud, soaked gear, closed doors.
- In a fight
- Water moves hit harder. Fire moves are weaker.
- On a work day
- Gathering may give plumper berries and slightly better rare finds. Fighting-style work may cost more HP.
- On the berry field
- Rain waters growing bushes, helps them ripen sooner, and can shake pests loose on soaked rows.
⛈️Heavy rain
- Stories
- Pouring rain or storms—flooded paths and low visibility.
- In a fight
- Water moves hit harder. Fire moves are weaker.
- On a work day
- Gathering pays off a little more. Fighting-style work may cost more HP.
- On the berry field
- A downpour soaks growing bushes and runoff can wash weeds off empty plots.
🏜️Sandstorm
- Stories
- Grit in the air—hard to see and harsh on skin and stone.
- In a fight
- Rock moves hit harder; Ground moves hit a little harder. Most fighters take a little damage each turn. Rock, Ground, and Steel types are fine.
- On a work day
- You may earn a little more money and find rarer items. Fighting-style work may cost more HP.
- On the berry field
- Grit stresses the field — pests rise, weeds creep onto empty soil, and green bushes stall.
🧊Hail
- Stories
- Icy pellets and sharp cold—roofs and fields take a beating.
- In a fight
- Most fighters take a little damage each turn. Ice types are fine.
- On a work day
- You may earn a little more money and reputation. Fighting-style work may cost more HP.
- On the berry field
- Ice pellets batter green berries and slow ripening; hail can also knock pests off battered bushes.
❄️Snow
- Stories
- Deep cold and drifting snow—slow travel and heavy coats.
- In a fight
- Ice Pokémon take less damage from direct attacks.
- On a work day
- You may earn a little more money and reputation. Fighting-style work may cost more HP.
- On the berry field
- Cold air slows green bushes. Heavy snow and blizzards stall growth longer.
🌫️Fog
- Stories
- Thick mist and short sightlines—easy to lose a landmark or a friend across the street.
- In a fight
- Fairy, Psychic, and Ghost moves hit a little harder.
- On a work day
- You may find more items and slightly better rare finds. Fighting-style work may cost a little more HP.
- On the berry field
- Fog helps pests spread to more bushes.
💨Strong winds
- Stories
- Gusts you lean into—rattling roofs and restless banners.
- In a fight
- Flying moves hit a little harder.
- On a work day
- You may earn a little more XP. Fighting-style work may cost more HP.
- On the berry field
- Gusts shake pests off bushes and can clear weeds from empty plots. Gale-force wind does more of both.
🌑Shadowy aura
- Stories
- Flat, heavy light and deep shadows—odd and a little unsettling.
- In a fight
- Dark and Ghost moves hit a little harder.
- On a work day
- You may earn a little more XP and find rarer items. Fighting-style work may cost more HP.
- On the berry field
- Shadowy weather lets pests spread on more bushes.
Atmosphere animations: Alenia Studios.
Treat the official card as the weather everyone in that village shares that day.
Village work uses today's card for where your character lives. Sky and Field conditions can change money, reputation, XP, items, and how much HP you lose on fighting-style work days. Battles use Field conditions for the village where that fight started. For where to battle, see Battling → Wild Pokémon battles.
Want maps and job lists? Open Villages & regions or jump to the world map.
At midnight Eastern, your village Roleplay channel posts one card — today's forecast and a look at the berry field (yesterday's tend, what's growing, overnight changes, and what the weather did to the rows).
The Field conditions grid above includes an On the berry field line for each weather name. Rain waters rows; wind knocks pests loose; sand and cinder stress the field; sun and cold nudge ripening in different directions.
- Sky — rain & storms: Light rain and sun showers reach a few bushes; steady rain waters about half the green rows; heavy rain and thunderstorms soak all growing bushes. Thunderstorms also stir wind that shakes more pests loose.
- Sky — sun & cloud: Sunny, partly cloudy, and rainbow days help ripening along (rainbow days add a light drizzle on a couple of bushes). Overcast cloudy skies slightly dull growth when nothing else is acting on the field.
- Sky — winter mix: Snow, sleet, hail, blizzard, and thundersnow chill the rows. Cinder storms stress bushes like a sandstorm — pests, weeds, and stalled growth.
- Wind: Fresh wind (about 31 km/h and up) starts clearing pests and can blow weeds off bare plots. Strong wind (41+), gale (63+), storm (88+), and hurricane (118+) each clear more pests and more weeds.
- Temperature: Hot days without rain draw pests toward thirsty bushes that have not been watered lately. Frigid and cold temperatures slow green berries even when the sky looks mild.
- Effects apply once when the daily card posts and update the live field map on this site. They stack when the forecast combines rain, wind, sun, and field conditions.
For tending rules and live field maps, see Berry farming.